So what other ruby buildings are there? The watchtower, the fire station, the ruby moat, the town house and decorations. Bakeries are essential for anyone who wishes to compete man-for-man but the stables and drill grounds will provide players an ever greater platform to play the game from. These three buildings are what I would describe as the must-haves to a heavy ruby-user’s game. Quicker troop movement means a whole host of consequential bonuses such as faster looting cycles, quicker attacks on the enemy, more chance of being able to support alliance members and in summary more effective armies. The advantages are simpler to understand that that of a bakery. Depending on the type of player you are before you take the bigger ruby-spending leap from drill ground level 1 (1500 rubies) to level 2 (13500 rubies), you may want to first invest in Stables upgrades. Many would argue that stables are the next most important building, and I would not be one to disagree. If you are, however, a ‘combatant’ that likes a good scrap, then they should be next on your Christmas ruby wish list after full bakeries. Drill grounds can be considered a very useful building to have, they increase recruitment time substantially but with feasting available and boosting recruitment by a vastly superior 300% with the Kings Feast, they are by no means a necessity. With bakeries, the most significant ruby building tackled I will tackle the remaining ruby buildings. Bakeries should be level 4 in all castles before you splash out the rubies elsewhere but above all bakeries are critical in food OPs and main castles in the ice, fire and sand realms (where your troop count will be highest). In summary if you’re castle doesn’t have rubies and you’re spending them elsewhere then stop. The point I am making here, which is often misunderstood is that the bakery does significantly more than the flour mill (which should always be level 3 regardless), it makes food management easier and 90% food consumption is actually far superior to 110% food production. In addition reduced food consumption is easier to maintain, by which I mean that other players sending 1000 food will feed more troops or if you need to transport food across realms the troops will last longer. This is because the consumption has the effect of compounding the advantage, for every 0.4 of food saved, that remaining 0.4 will only be consumed at 90% the rate. 2000 food production per hour divided by 3.6 is 555.5 meaning we can have 5 more troops at food equilibrium with a bakery than with the flour mill. If I have 2000 food production meaning that without a bakery or flourmill I could have 500 heavy crossbowmen in this castle or outpost.Ī flour mill would increase food production to 2200 and therefore mean 550 heavy crossbowmen could be there, however a bakery reduces consumption of each troop to 3.6 (4x90%). However, this is false and is easier to disprove with an example: They will help you more than any other building and are a permanent asset to have.Ī common misconception is that the bakery has a similar effect as the flourmill and on first glance it would appear so. Buy bakeries with your rubies until you run out. If you are only purchasing a set amount of rubies my advice in this section is simple. As any experienced player will tell you troop-count is key to Empire. In brief it reduces the food consumption per troop by a certain percentage ultimately increasing your troop capacity. The bakery is the single most important ruby building in the game. ThIS starting point is the most important to any player and if you are a complete non-ruby user, you too should take note. The second option is to select boosts that you purchase per week, for example overseers (boost production by 25% per week). The first point to make is that if you are buying rubies you have two options, the first is permanent usage, so for example, a watchtower (a building which allows you to see incoming attacks quicker). What this chapter intends to identify is the crucial elements that should not be omitted from a ruby player’s game. As such this section of the guide should be taken with a pinch of salt, people like to play the game in different ways, something that I both respect and understand. It will assess the value of rubies being spent in different ways and it will evaluate ruby buildings. Of the entirety of my guide, this section is perhaps the most subjective.
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